No Cost Scaling!        Time played: 0:00:00      Best time: 1000:00:00
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You have 10 null matter.




You have 0 first dimensions. Cost: 10 null matter, Multiplier: 1x
You have 0 second dimensions. Cost: 1e10 null matter, Multiplier: 1x
You have 0 third dimensions. Cost: E10#2 null matter, Multiplier: 1x



Automate the clicking of the Max all dimensions button (25/s)
Cost: 1.80e308 null matter
Each Discovery Point multiplies each dimension's production by an additive 100% each, before additional boosts.

You can get 0 Discovery Points if you make a Discovery now.

You have 0 Discovery Points, giving a 0x multiplier to each dimension's production.


Raise the boost from Discovery Points to the power of 4.
Cost: 5000 Discovery Points
Purchased 0 times.

Retroactively add the boost factor of the above upgrade by 2.
Cost: 1e10 Discovery Points


Multiply your discovery point gain by log(discovery points).
Cost: 1e100 Discovery Points


Make the null matter automation upgrade not be reset on discovery.
Cost: 1e200 Discovery Points




Buff the matter effect from x to (null matter)^^x.
Cost: E1#100 Discovery Points



Change the antimatter effect from multiplying discovery point gain to tetrating discovery point gain. (Specifically: discovery points are tetrated to (log(antimatter)/3000))
Cost: 3^^^3 (about E1#7.6256e12) Discovery Points
You have 0 antimatter.
They are multiplying your discovery point gain by 1x.
Formula: 1 + (log(1 + antimatter))^3

Cost: 1000 Discovery Points




You have 0 first antimatter dimensions. Cost: 10 antimatter
You have 0 second antimatter dimensions. Cost: 1e10 antimatter
You have 0 third antimatter dimensions. Cost: E10#2 antimatter


Automate the clicking of the Max all antimatter dimensions button (25/s) (Togglable)

Cost: 1.80e308 antimatter


There is a 0x multiplier to all antimatter dimensions.
Formula: 10000^(superLog(null matter) - 3)
You have 0 matter.
They make it so that whenever you buy a dimension, that dimension gets a 1x multiplier.
Formula: 1 + (log(1 + matter))^4

Cost: E25#3 Discovery Points




You have 0 first matter dimensions. Cost: 10 matter
You have 0 second matter dimensions. Cost: 1e10 matter


Automate the clicking of the Max all matter dimensions button (25/s) (Togglable)

Cost: 1.80e308 matter


There is a 0x multiplier to all matter dimensions.
Formula: 1e7^(1e5^(superLog(antimatter) - 3.2)) - 1


Doesn't work currently.


WARNING: THIS BUTTON HARD RESETS YOUR SAVE.


For the coders out there: If you want to mod this game, you are allowed to do so as long as you don't name it the exact same thing (The Unscaled Incremental NG+ and the like are fine) and preferably credit me for the original.

This game is on the Incremental Game Plaza. (https://plaza.dsolver.ca) You are encoraged to rate it and give genuine feedback on it if you want!


Credit to Hevipelle and Aarex for some of the news tickers. And credit to Hevipelle for the news ticker code.
3-21-2020, v0.0 beta: Created game.
3-21-2020, v0.1 beta: Stuff now happens when you click on the buttons, except the individual buy max buttons.
3-21-2020, v0.2 beta: Tons of bugfixes; saving now works.
3-21-2020, v0.3 beta: Fixed the bug where the individual buy max buttons didn't work.
3-21-2020, v0.4 beta: No more floating point errors on the screen!
3-21-2020, v0.5 beta: Added this changelog, added tabs, nerfed 2nd dimension by 5x.
3-22-2020, v0.6 beta: Fixed the bug where saving didn't work, and saving is better now.

3-22-2020, v1.0: Added discovery! Discover what it does! You can now reach e10000 null matter!

3-25-2020, v1.1: Added an automation upgrade, a repeatable discovery upgrade, and fixed some bugs.

3-26-2020, v1.2: Added antimatter dimensions!
3-26-2020, v1.2.1: Fixed a bug where the max all antimatter dimensions button didn't work.

3-27-2020, v1.3: Added two new upgrades, the automator for the antimatter dimensions, and did some balancing and bugfixing.

3-28-2020, v1.4: Added a new upgrade, and changed the font from meme font (impact) to monospaced font (courier).

3-28-2020, v1.5: Added matter! And added an OP upgrade! And fixed a lot of bugs.
3-30-2020, v1.5.1: Fixed a display oversight where the listed formula was incorrect.

3-30-2020, v1.6: Changed some costs for high tiers of the upgrade that boosts the other, made the matter cost more expensive, and fixed some more bugs.

4-12-2020, v1.7: Added matter dimensions and an upgrade that buffs the matter effect!
4-19-2020, v1.7.1: Matter automation now works and other bugfixes, matter effect and matter dimension multiplier are buffed.
4-20-2020, v1.7.2: Added 3rd Antimatter Dimension.

6-22-2020, v1.8: Better graphics, and added a buggy news ticker!
6-26-2020, v1.8.1: Changes to the second repeatable discovery upgrade once it reaches e6969, reduced matter requirement from eee25 to eee10 discovery points.
6-26-2020, v1.8.2: Hover effects for buttons!
7-9-2020, v1.8.3: More buttons are now prettified.
7-11-2020, v1.8.4: Conditional coloring on some buttons!
7-22-2020, v1.8.5: More conditional coloring!

7-23-2020, v1.9: All of the buttons have been colored in some way, added an upgrade at 3^^^3 DP, and tons of balancing changes post-matter. Also there's a game timer now! And a few more news tickers.


7-23-2020, v2.0: Added an end screen for when you reach the end of the game! Yes, the end of the game, as there will be no more content-adding updates to this game after this update. It displays your time and best time, if you want to speedrun this game. Also the number formatting was improved.

8-13-2020, v2.0.1: Fixed a bug where your end time in the current run would keep increasing after beating the game, and a bug where time of x:xx:xx.0y would be displayed as x:xx:xx.y.
9-7-2020, v2.0.2: Added a link to the Incremental Games Plaza.
Congratulations! You have beat The Unscaled Incremental in x:xx:xx!

Your best time is now .



Try for a faster time!









Credits:
Game Developer: SuperSpruce
Creator of OmegaNum.js: Naruyoko
Creator of the tournament that inspired me to make this game: Patcail
Creator of the news ticker code: Hevipelle
News tickers makers: SuperSpruce, Hevipelle, Aarex
People who helped me with the coding: Yhvr, Reinhardt, Jacorb, Yahtzee Master, TheTastyPi


For the coders out there: If you want to mod this game, you are allowed to do so as long as you don't name it the exact same thing (The Unscaled Incremental NG+ and the like are fine) and preferably credit me for the original.