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Rubies: 00

Sapphires: 00

Emeralds: 00

Raise your max health by a flat amount.

+00 to your max health

Level 00

Cost: 00 rubies

+00 to your max health

Level 00

Cost: 00 rubies

Raise your max health based on your remaining lives.

+00 to your max health per lost life

Level 00

Cost: 00 rubies

+00 to your max health per lost life

Level 00

Cost: 00 rubies

Raise your max lives by a flat amount.

+00 to your max lives

Level 00

Cost: 00 rubies

+00 to your max lives

Level 00

Cost: 00 rubies

Draw more cards at the start of your turn.

+00 cards each turn

Level 00

Cost: 00 emeralds

+00 cards each turn

Level 00

Cost: 00 emeralds

Start with extra elixir on your first turn

+00 elixir on your first turn

Level 00

Cost: 00 emeralds

+00 elixir on your first turn

Level 00

Cost: 00 emeralds

Start with extra money on your first turn

+00 money on your first turn

Level 00

Cost: 00 emeralds

+00 money on your first turn

Level 00

Cost: 00 emeralds

Start with extra attack on your first turn

+00 attack on your first turn

Level 00

Cost: 00 sapphires

+00 attack on your first turn

Level 00

Cost: 00 sapphires

Makes cards that you buy go in your hand instead of your discard,

00 times per game.

Level 00

Cost: 00 emeralds

00 times per game.

Level 00

Cost: 00 emeralds

Raises the number of cards available to buy in the shop.

+00 shop cards

Level 00

Cost: 00 emeralds

+00 shop cards

Level 00

Cost: 00 emeralds

Allows the shop cards to be rerolled for elixir.

Level 00

Cost: 00 emeralds

Level 00

Cost: 00 emeralds

Allows the shop cards to be rerolled for money.

Level 00

Cost: 00 emeralds

Level 00

Cost: 00 emeralds

Unhooks the elixir and money costs of rerolling the shop.

Level 00

Cost: 00 emeralds

Level 00

Cost: 00 emeralds

Lowers the base cost of rerolling the shop.

Base shop reroll cost: 00

Level 00

Cost: 00 emeralds

Base shop reroll cost: 00

Level 00

Cost: 00 emeralds

Lowers the shop reroll cost increase immediately after rerolling the shop.

Cost increase: 00

Level 00

Cost: 00 emeralds

Cost increase: 00

Level 00

Cost: 00 emeralds

Makes the shop reroll cost return to the base cost more quickly.

Decay rate: 00%

Level 00

Cost: 00 emeralds

Decay rate: 00%

Level 00

Cost: 00 emeralds

Nerfs villain XP gain by 5% per level of this upgrade.

x1.0 villain XP gain

Level 00

Cost: 00 sapphires

x1.0 villain XP gain

Level 00

Cost: 00 sapphires

Nerfs villain XP gain by lowering the zone's influence on XP gain.

Base zone power: 1.50

Level 00

Cost: 00 sapphires

Base zone power: 1.50

Level 00

Cost: 00 sapphires

Nerfs the KO penalty by making your lost money round down instead of up.

Level 00

Cost: 00 sapphires

Level 00

Cost: 00 sapphires

Nerfs the KO penalty by making your lost cards round down instead of up.

Level 00

Cost: 00 sapphires

Level 00

Cost: 00 sapphires

Makes the card softcap less abrupt.

Card softcap abruptness: 99%

Level 00

Cost: 00 emeralds

Card softcap abruptness: 99%

Level 00

Cost: 00 emeralds

Raises the number of cards you draw before the card softcap appears.

Cards drawn before softcap occurs: ten

Level 00

Cost: 00 emeralds

Cards drawn before softcap occurs: ten

Level 00

Cost: 00 emeralds

Makes the card softcap less severe.

Card softcap severity: 2.0

Level 00

Cost: 00 emeralds

Card softcap severity: 2.0

Level 00

Cost: 00 emeralds

Gain 25% more rubies (additive).

Ruby gain is multiplied by 1.0.

Level 00

Cost: 00 sapphires

Ruby gain is multiplied by 1.0.

Level 00

Cost: 00 sapphires

Gain 25% more rubies (additive).

Ruby gain is multiplied by 1.0.

Level 00

Cost: 00 emeralds

Ruby gain is multiplied by 1.0.

Level 00

Cost: 00 emeralds

Gain 25% more sapphires (additive).

Sapphire gain is multiplied by 1.0.

Level 00

Cost: 00 rubies

Sapphire gain is multiplied by 1.0.

Level 00

Cost: 00 rubies

Gain 25% more sapphires (additive).

Sapphire gain is multiplied by 1.0.

Level 00

Cost: 00 emeralds

Sapphire gain is multiplied by 1.0.

Level 00

Cost: 00 emeralds

Gain 25% more emeralds (additive).

Emerald gain is multiplied by 1.0.

Level 00

Cost: 00 rubies

Emerald gain is multiplied by 1.0.

Level 00

Cost: 00 rubies

Gain 25% more emeralds (additive).

Emerald gain is multiplied by 1.0.

Level 00

Cost: 00 sapphires

Emerald gain is multiplied by 1.0.

Level 00

Cost: 00 sapphires

5:1

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Zone progression per turn is reduced, but start at a higher zone.

Start at zone 00.

Turns per zone: 00

Level 00/00

Cost: 00 rubies, and 00 sapphires

Start at zone 00.

Turns per zone: 00

Cost: 00 rubies, and 00 sapphires

Draw Pile

(0)
Discard Pile

Turn 0

Zone 0

Lives: 00

5/10

Money: $0

Elixir: 0

Attack: 0

Score: 000