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Rubies: 00
Sapphires: 00
Emeralds: 00
Raise your max health by a flat amount.

+00 to your max health

Level 00

Cost: 00 rubies
Raise your max health based on your remaining lives.

+00 to your max health per lost life

Level 00

Cost: 00 rubies
Raise your max lives by a flat amount.

+00 to your max lives

Level 00

Cost: 00 rubies
Draw more cards at the start of your turn.

+00 cards each turn

Level 00

Cost: 00 emeralds
Start with extra elixir on your first turn

+00 elixir on your first turn

Level 00

Cost: 00 emeralds
Start with extra money on your first turn

+00 money on your first turn

Level 00

Cost: 00 emeralds
Start with extra attack on your first turn

+00 attack on your first turn

Level 00

Cost: 00 sapphires
Makes cards that you buy go in your hand instead of your discard,
00 times per game.


Level 00

Cost: 00 emeralds
Raises the number of cards available to buy in the shop.

+00 shop cards

Level 00

Cost: 00 emeralds
Allows the shop cards to be rerolled for elixir.



Level 00

Cost: 00 emeralds
Allows the shop cards to be rerolled for money.



Level 00

Cost: 00 emeralds
Unhooks the elixir and money costs of rerolling the shop.



Level 00

Cost: 00 emeralds
Lowers the base cost of rerolling the shop.

Base shop reroll cost: 00

Level 00

Cost: 00 emeralds
Lowers the shop reroll cost increase immediately after rerolling the shop.

Cost increase: 00

Level 00

Cost: 00 emeralds
Makes the shop reroll cost return to the base cost more quickly.

Decay rate: 00%

Level 00

Cost: 00 emeralds
Nerfs villain XP gain by 5% per level of this upgrade.

x1.0 villain XP gain

Level 00

Cost: 00 sapphires
Nerfs villain XP gain by lowering the zone's influence on XP gain.

Base zone power: 1.50

Level 00

Cost: 00 sapphires
Nerfs the KO penalty by making your lost money round down instead of up.



Level 00

Cost: 00 sapphires
Nerfs the KO penalty by making your lost cards round down instead of up.



Level 00

Cost: 00 sapphires
Makes the card softcap less abrupt.

Card softcap abruptness: 99%

Level 00

Cost: 00 emeralds
Raises the number of cards you draw before the card softcap appears.

Cards drawn before softcap occurs: ten

Level 00

Cost: 00 emeralds
Makes the card softcap less severe.

Card softcap severity: 2.0

Level 00

Cost: 00 emeralds
Gain 25% more rubies (additive).

Ruby gain is multiplied by 1.0.

Level 00

Cost: 00 sapphires
Gain 25% more rubies (additive).

Ruby gain is multiplied by 1.0.

Level 00

Cost: 00 emeralds
Gain 25% more sapphires (additive).

Sapphire gain is multiplied by 1.0.

Level 00

Cost: 00 rubies
Gain 25% more sapphires (additive).

Sapphire gain is multiplied by 1.0.

Level 00

Cost: 00 emeralds
Gain 25% more emeralds (additive).

Emerald gain is multiplied by 1.0.

Level 00

Cost: 00 rubies
Gain 25% more emeralds (additive).

Emerald gain is multiplied by 1.0.

Level 00

Cost: 00 sapphires



5:1


5

lol
1%

lol
10%

lol
50%

lol
100%

lol
Zone progression per turn is reduced, but start at a higher zone.

Start at zone 00.
Turns per zone: 00

Level 00/00   

Cost: 00 rubies, and 00 sapphires


Draw Pile
(0)
Discard Pile
Turn 0
Zone 0
Lives: 00
5/10
Money: $0
Elixir: 0
Attack: 0
Score: 000
Draw your initial hand.