Raise your max health by a flat amount.
+00 to your max health
Level 00
Cost: 00 rubies
Raise your max health based on your remaining lives.
+00 to your max health per lost life
Level 00
Cost: 00 rubies
Raise your max lives by a flat amount.
+00 to your max lives
Level 00
Cost: 00 rubies
Draw more cards at the start of your turn.
+00 cards each turn
Level 00
Cost: 00 emeralds
Start with extra elixir on your first turn
+00 elixir on your first turn
Level 00
Cost: 00 emeralds
Start with extra money on your first turn
+00 money on your first turn
Level 00
Cost: 00 emeralds
Start with extra attack on your first turn
+00 attack on your first turn
Level 00
Cost: 00 sapphires
Makes cards that you buy go in your hand instead of your discard,
00 times per game.
Level 00
Cost: 00 emeralds
Raises the number of cards available to buy in the shop.
+00 shop cards
Level 00
Cost: 00 emeralds
Allows the shop cards to be rerolled for elixir.
Level 00
Cost: 00 emeralds
Allows the shop cards to be rerolled for money.
Level 00
Cost: 00 emeralds
Unhooks the elixir and money costs of rerolling the shop.
Level 00
Cost: 00 emeralds
Lowers the base cost of rerolling the shop.
Base shop reroll cost: 00
Level 00
Cost: 00 emeralds
Lowers the shop reroll cost increase immediately after rerolling the shop.
Cost increase: 00
Level 00
Cost: 00 emeralds
Makes the shop reroll cost return to the base cost more quickly.
Decay rate: 00%
Level 00
Cost: 00 emeralds
Nerfs villain XP gain by 5% per level of this upgrade.
x1.0 villain XP gain
Level 00
Cost: 00 sapphires
Nerfs villain XP gain by lowering the zone's influence on XP gain.
Base zone power: 1.50
Level 00
Cost: 00 sapphires
Nerfs the KO penalty by making your lost money round down instead of up.
Level 00
Cost: 00 sapphires
Nerfs the KO penalty by making your lost cards round down instead of up.
Level 00
Cost: 00 sapphires
Makes the card softcap less abrupt.
Card softcap abruptness: 99%
Level 00
Cost: 00 emeralds
Raises the number of cards you draw before the card softcap appears.
Cards drawn before softcap occurs: ten
Level 00
Cost: 00 emeralds
Makes the card softcap less severe.
Card softcap severity: 2.0
Level 00
Cost: 00 emeralds
Gain 25% more rubies (additive).
Ruby gain is multiplied by 1.0.
Level 00
Cost: 00 sapphires
Gain 25% more rubies (additive).
Ruby gain is multiplied by 1.0.
Level 00
Cost: 00 emeralds
Gain 25% more sapphires (additive).
Sapphire gain is multiplied by 1.0.
Level 00
Cost: 00 rubies
Gain 25% more sapphires (additive).
Sapphire gain is multiplied by 1.0.
Level 00
Cost: 00 emeralds
Gain 25% more emeralds (additive).
Emerald gain is multiplied by 1.0.
Level 00
Cost: 00 rubies
Gain 25% more emeralds (additive).
Emerald gain is multiplied by 1.0.
Level 00
Cost: 00 sapphires
5:1
→
5
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